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	<title>Northern Ireland Gaming &#187; game reviews</title>
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	<description>Welcome to Northern Ireland Gaming. You have probably come across this site purely by accident, and if so, we apologise; otherwise you are interested in gaming and want to hear our podcast! It was started in August 2008 by Tristan, who managed to drag some of his gaming friends in on this project, who all live in Northern Ireland.  Remember we are Marmite!!!  We are only a few months old currently; only a few podcasts, but we are hoping to grow with time, and already people are submitting articles which you can read to your heart&#039;s content.</description>
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	<copyright>2008-2009 </copyright>
	<managingEditor>omega.ridley@gmail.com (Northern Ireland Gaming)</managingEditor>
	<webMaster>omega.ridley@gmail.com (Northern Ireland Gaming)</webMaster>
	<category>Video Games</category>
	<ttl>1440</ttl>
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		<title>Northern Ireland Gaming &#187; game reviews</title>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>Welcome to Northern Ireland Gaming.  The podcast set to amuse inform and entertain you! 

Started in our wee, little corner of the little green isle in August 08, we have been updating each week, and our following ( hopefully) grows. 

Give us a listen, if not for our information rather our accents,( or the fact we live in the same town/city as you). </itunes:summary>
	<itunes:keywords>northern, ireland, gaming, video, island</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Technology">
		<itunes:category text="Gadgets" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Northern Ireland Gaming</itunes:author>
	<itunes:owner>
		<itunes:name>Northern Ireland Gaming</itunes:name>
		<itunes:email>omega.ridley@gmail.com</itunes:email>
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		<item>
		<title>Fury Vegas : Not a Bio-shock but a Bio-disappointment</title>
		<link>http://www.nigaming.co.uk/content/2009/06/fury-vegas-not-a-bio-shock-but-a-bio-disappointment/</link>
		<comments>http://www.nigaming.co.uk/content/2009/06/fury-vegas-not-a-bio-shock-but-a-bio-disappointment/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 11:04:06 +0000</pubDate>
		<dc:creator>Tristan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[little sister]]></category>
		<category><![CDATA[nigaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[vegas]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.nigaming.co.uk/content/?p=239</guid>
		<description><![CDATA[Hey everyone, from now on I&#8217;ll be writing stuff under the stage name  name Fury Vegas! Hopefully you&#8217;ll agree somewhat with what I say!(You can guess who this is hehe) Now recently I completed Bioshock (yeah I know, take my time why don&#8217;t I?). Now it&#8217;s a great game, I mean, how games can you [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, from now on I&#8217;ll be writing stuff under the stage name  name Fury Vegas! Hopefully you&#8217;ll agree somewhat with what I say!(You can guess who this is hehe)</p>
<p>Now recently I completed Bioshock (yeah I know, take my time why don&#8217;t I?). Now it&#8217;s a great game, I mean, how games can you fire lightning bolts out of your hands? (<em>InFamous, D&amp;D games</em>)</p>
<p>&#8230;..OK well how many games force you to choose between the life and death of a little girl? (The Sims?)</p>
<p>&#8230;..Nah doesn&#8217;t count. The Sims is a over-glorified fishbowl, Bioshock is a gritty life or death, impulse shooting fishbowl experience. Since Dermot has already written a review about it, I&#8217;m not going into details. However I will talk about SPOILERS!!! So only read on if you do not want to read the good or any ending!!!</p>
<p><span id="more-239"></span>I guess what really got me was Andrew Ryan&#8217;s death at the hands of you, however the player is not in control, nicely done. Adding to the puppet theme that was recently sprawled all over your face by Mr. Ryan basically telling you, you were controlled the whole time by Atlas..</p>
<p>Even this is not what I&#8217;m trying to get at. No in fact, it is the ending that disappointed me. I choose to save the little sisters, all of them! Yes I&#8217;m an angel now, well done.  So I go to fight Fontaine, kill him. Game done.  It&#8217;s over too quickly, there is little to no build up in suspense. No reasoning why Fontaine looks like a deformed gingerbread man and why despite have no clothes on, has no gentalia? So I guess I am left to assume all this? OK&#8230; he got put in an oven for a few hours left to simmer with a few plasmids then drenched in EVE marinade.  And he never had any balls to begin with!&#8230;Oh please&#8230;.</p>
<p>Sorry Bioshock, but you let me down! Seriously! For being such an epic game, like making me dress as a Big Daddy and all then to come out with a wishy washy ending? Sickening!  Playing on Normal feels like Easy (see Tristan&#8217;s last post), Fontaine isn&#8217;t remotely difficult, sure he spits fire and throws ice, but if I have all 9 Medikits, I survive without a scratch.</p>
<div>So what happens you ask? You drain all the adam from Fontaine and can&#8217;t even use it! it&#8217;s like over 1000 ADAM, I wouldn&#8217;t mind that for my next playthough on hard. This monstrous gingerbread man knocks you aside and looks over you threatening that you will never bake in the same way again.</div>
<div><em>*Disney enters* </em></div>
<div>And, look, the sweet little sisters have come to your aid and despite this<em> pastry with pex </em>destroying you, he is overcome by the power of love from the little sisters who <em>violently stab him to death</em>.  Rewind please! I&#8217;m sorry but this isn&#8217;t a perfect story, at least let one of them die&#8230;. sadly I didn&#8217;t feel joy in this moment, just annoyance; why couldn&#8217;t I stab that <em>b******</em> to death?  I have so many wrench plasmids I could&#8217;ve beaten Fontaine into a fountain&#8230;.<strong>OF BLOOD! </strong>Even that aside, the ending FMV isn&#8217;t rewarding either.</div>
<div></div>
<div>I have just been given the power to shoot lightning bolts from my hands! Why do I care about what happens to me in a few decades time?  Wonderful hand imagry though, just a bit too much, kinda got tierd like a few seconds in.</div>
<div>I would&#8217;ve liked something like a first person view of yourself old in a hospital bed, almost dieing; a doctor saying to a woman standing at your bedside <em>&#8220;He&#8217;s not going to survive much longer, maybe it would be better to end his suffering now.&#8221; S</em>he nods and turns to you, she&#8217;s crying, so are the other women in the room. The screen shakes as the IV needle is taken out, darkness crawls at your vision as you try to keep alive. One of the women leans over and kisses your forehead and whispers &#8220;Thank you&#8221; and then your head rolls back as your hear the waves of the sea and the distinct 50&#8242;s tones of &#8220;Beyond the Sea&#8221; by Bobby Darin.  That would&#8217;ve been more immersive and it would get to people.</div>
<div>Hands don&#8217;t interest people at all.</div>
<div></div>
<div>Well anyways that&#8217;s my only complaint about Bioshock, I love feeling invincible, love Telekenesis and the gripping storyline that keeps you wanting more and more. And now even more! Redesign the end of Bioshock please!!!</div>
<div>&#8230;Now to play the bad ending&#8230; heheh</div>
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		<title>Tristan&#8217;s Tribulations: A Farcry from easy</title>
		<link>http://www.nigaming.co.uk/content/2009/05/tristans-tribulations-a-farcry-from-easy/</link>
		<comments>http://www.nigaming.co.uk/content/2009/05/tristans-tribulations-a-farcry-from-easy/#comments</comments>
		<pubDate>Wed, 20 May 2009 14:20:12 +0000</pubDate>
		<dc:creator>Tristan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[tristan]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.nigaming.co.uk/content/?p=237</guid>
		<description><![CDATA[Excuse the pun and the even worse intentions. I should really be revising for my maths exam but I can&#8217;t be bothered really, I have lost my practise papers and would love to spend the whole day gaming to wash my worries away.  Instead I chose to be productive. Are games getting easier? Where they [...]]]></description>
			<content:encoded><![CDATA[<p>Excuse the pun and the even worse intentions. I should really be revising for my maths exam but I can&#8217;t be bothered really, I have lost my practise papers and would love to spend the whole day gaming to wash my worries away.  Instead I chose to be productive.</p>
<p><span id="more-237"></span></p>
<p>Are games getting easier? Where they ever difficult? The same questions plague examinations each year&#8230;. in video gaming, for me, it was a different matter entirely. I used to play for the factor of completing the game irrelevant of  how I did so, so it was easy all the way. Of course, easy can provide you with a cut down version of the game with corners cut on the enemy intelligence, abundancy of items and time required for puzzles. As I grew old and a bit more keen to push myself  I started going for normal or advanced difficulties (hard was still out of my league, I was trying to wean myself off easy), skyrocketing my playtime  and forcing me to spend months on one game.</p>
<p>Only when I had knocked advanced down to size did I even attempt hard. Deadspace on hard is not scary, its frustrating and wetting-your-pants-because-you-have-no-ammo-and-little-health terrifying, the scare is taken away because it just seems as if the game is jeering at you.  And I loath being jeered at, espicially by a game.  Then along came Farcry, and the standards changed.</p>
<p>Yes I understand that Farcry came out before Deadspace, but you are so lucky it doesn&#8217;t measure up in difficulty.</p>
<p>Farcry has its own difficulty scale. Beginner, Medium Advanced Veteran and Realistic. Trust me, Medium is like impossible.  Instead of being able to run around like some superhero, Farcry really makes sure that everyone on the map is a sharpshooter, there are about 33 of them and they are all hell bent on killing you.</p>
<p><img class="aligncenter size-full wp-image-238" title="farcry" src="http://www.nigaming.co.uk/content/wp-content/uploads/2009/05/farcry.jpg" alt="even 4 is difficult" width="320" height="124" /></p>
<p>And don&#8217;t get me started on the &#8216;things&#8217; in the forest&#8230;.No game should be THIS hard. Who plays this on Realistic?</p>
<p>The developers? However realistic that difficulty is, I couldn&#8217;t realistically enjoy the game. On the other hand, there is a good deal of bragging rights to be won here; for example &#8220;hey I just completed Farcry on Realistic in 10 minutes&#8221; to which we reply &#8220;dude, cheating doesn&#8217;t count <img src='http://www.nigaming.co.uk/content/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Phail&#8221;.  This game assumes you are ready to win and doesn&#8217;t give other people a chance, it is a mean dick of a game.</p>
<p>It begs the question, maybe there should be a limit to how difficult a game is, or maybe I&#8217;m just being a whiney baby because I find it difficult</p>
<p>&#8230; SHUT UP!! It IS difficult! that is the reason this game is good though. It doesn&#8217;t take you by the hand through a safe and easy tutorial, you learn or die. I think some games often miss that aspect these days, trying to be &#8216;family friendly&#8217;. Give us some more diaboloically hard games for core gamers to chew on.  And maybe some other enticements like actual replayability.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Now playing: <a title="'Metallica - Mama Said' - open on FoxyTunes Planet" href="http://www.foxytunes.com/artist/metallica/track/mama+said">Metallica &#8211; Mama Said</a><br />
<span style="color: #999999; font-style: italic; font-size: 10px;">via <a style="color: #666666;" title="FoxyTunes - Web of music at your fingertips" href="http://www.foxytunes.com/signatunes/">FoxyTunes</a></span></p>
]]></content:encoded>
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		<title>LittleBigPlanet Review</title>
		<link>http://www.nigaming.co.uk/content/2009/02/littlebigplanet-review/</link>
		<comments>http://www.nigaming.co.uk/content/2009/02/littlebigplanet-review/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 16:54:06 +0000</pubDate>
		<dc:creator>sparky</dc:creator>
				<category><![CDATA[comic]]></category>
		<category><![CDATA[game reviews]]></category>

		<guid isPermaLink="false">http://www.nigaming.co.uk/content/?p=221</guid>
		<description><![CDATA[Or, Why I Hate Hideo Kojima&#8217;s Game of the Year. By Sparky Personally, I just think that shows the extent of the irrational hype which surrounded this game for so long before its release. Even when gameplay footage showed the world that the whole game revolved around a ridiculously shoddy physics engine, everyone still seemed [...]]]></description>
			<content:encoded><![CDATA[<h3>Or, Why I Hate Hideo Kojima&#8217;s Game of the Year.</h3>
<p><strong>By Sparky</strong></p>
<p>Personally, I just think that shows the extent of the irrational hype which surrounded this game for so long before its release. Even when gameplay footage showed the world that the whole game revolved around a ridiculously shoddy physics engine, everyone still seemed to be convinced that it was guaranteed to be brilliant.</p>
<p><span id="more-221"></span></p>
<p>Just to put things in perspective, <em>LittleBigPlanet</em> is a platformer. It lives or dies based on what running to the right and jumping feels like. Jumping is floaty and unresponsive, and Sackboy doesn&#8217;t stop immediately when you stop running. He skids and slides all over the place, as if the whole world was made out of ice. The main result of this is that you can&#8217;t land on anything with any degree of precision. You&#8217;ll find yourself dying continuously, not because you made mistakes, but because you haven&#8217;t enough control over your own movement.</p>
<p>To make this completely clear, play <em>LittleBigPlanet</em>, then go and play a good platformer. The difference is amazing, especially when it&#8217;s compared to the likes of <em>Super Mario World</em>, which plays like a dream (admittedly, a very weird dream). This is without even going into the horrify three planes business. If somebody wants to make a 2D platformer, make it 2D. Trying to jump in and out of the screen is frustrating and pointless.</p>
<p>The moral of the story? Don&#8217;t expect good gameplay from a unproven developer. Media Molecule hadn&#8217;t made any games before <em>LBP</em>, and it shows. The very core of the game is shoddy, which no amount of &#8216;charm&#8217; can make up for.</p>
<p>Which leads neatly onto my next biggest complaint. Sackboy is sickening. They tried to hard to make him cute, but he isn&#8217;t sweet; he&#8217;s saccharine (that&#8217;s a bad thing, by the way). I can&#8217;t understand how everyone feel for their cheap trick. Although, it&#8217;s very clever how they managed to persuade people to pay for costumes. I always thought paying for a small graphical effect was money down the drain, but what do I know?</p>
<p>The level creator is nice, but its appeal is diminished by having to play through the whole of the main game to get items to use in it, and the fact that you have to listen to Stephen Fry patronising you as if you&#8217;re a two year old. Playing other people&#8217;s levels online would be a nice touch if it wasn&#8217;t for the fact that you can only do it to make up for the ridiculously small number of built-in levels. Media Molecule&#8217;s levels aren&#8217;t even particularly inspiring, but are mostly age old platforming cliches. Also, quite a lot of people don&#8217;t properly play-test their levels. They get carried away with moving scenery and the like, quite often leading to the player respawning behind bits of the scenery.</p>
<p>Overall, <em>LittleBigPlanet</em> is flawed and a wasted opportunity. It failed to live up to it&#8217;s pretty visuals and handcrafted charm. Yet, it is still hailed as one of the most innovative titles of this generation.</p>
<p>Score: <strong>5 out of 10</strong></p>
]]></content:encoded>
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		<title>Professor Layton and the Curious Village</title>
		<link>http://www.nigaming.co.uk/content/2009/01/professor-layton-and-the-curious-village/</link>
		<comments>http://www.nigaming.co.uk/content/2009/01/professor-layton-and-the-curious-village/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 17:50:16 +0000</pubDate>
		<dc:creator>sparky</dc:creator>
				<category><![CDATA[game reviews]]></category>

		<guid isPermaLink="false">http://www.nigaming.co.uk/content/?p=218</guid>
		<description><![CDATA[By Sparky I&#8217;d like to set something straight before I begin. This is a game designed for one purpose and one purpose only. It exists solely for puzzles. There is no other reason for it. The plot is merely a way for the game to force puzzles upon you. By the end, you&#8217;re searching for [...]]]></description>
			<content:encoded><![CDATA[<p><strong>By Sparky</strong></p>
<p>I&#8217;d like to set something straight before I begin. This is a game designed for one purpose and one purpose only. It exists solely for puzzles. There is no other reason for it. The plot is merely a way for the game to force puzzles upon you. By the end, you&#8217;re searching for puzzles in order to unlock more puzzles.</p>
<p>If you don&#8217;t like puzzles, you won&#8217;t like this game. In fact, if you don&#8217;t like puzzles, don&#8217;t play this game. You&#8217;ll regret it.</p>
<p><span id="more-218"></span></p>
<p><img class="aligncenter" src="http://www.gamingzap.com/wp-content/uploads/2008/04/prof-layton-wallpaper.jpg" alt="" width="393" height="295" /></p>
<p><em>Professor Layton and the Curious Village</em> is the first in Level-5&#8242;s trilogy of DS puzzle games, which have all been released in Japan. They combine beautifully animated cutscenes with truly ridiculous numbers of puzzles.</p>
<p>The game is fantastic visually, looking like one of Studio Ghibli&#8217;s films, and the really pleasing touch is the well translated and voiced dialogue, excusing Luke&#8217;s slightly over-the-top accent. The plot is interesting, if a little obvious (you&#8217;d have to be blind not to see the biggest twist coming a long way off), but it&#8217;s simply there to give you more puzzles. A rich Baron has died, leaving all his fortune to whoever can find the &#8220;Golden Apple&#8221;, and Professor Layton, esteemed archaeologist and puzzle-solver, has been called in to find it. As I said, the plot&#8217;s just the means to an end; puzzles.</p>
<p>Right from the start, you&#8217;re asked to find the village on a map. The game makes no effort to integrate these puzzles, with each puzzle being numbered and served up like in a puzzle book. But, that&#8217;s what the game is, in essence; an animated puzzle book. Throughout the game, you&#8217;re given one-hundred and twenty puzzles to solve, although you only have to solve about seventy-five of them to complete the game. By completing various other objectives, such as collecting all the parts of a painting or arranging furniture for Luke and Layton in the hotel, you can unlock more puzzles, which are a good deal tougher than the ones in the main game. These bring the total to one-hundred and thirty, overall. On top of that, a new puzzle is released each Friday, available to download via Nintendo&#8217;s Wi-Fi service.</p>
<p><img class="aligncenter" src="http://www.nintendoeverything.com/wp-content/uploads/2008/04/professor_layton1.jpg" alt="" width="272" height="408" /></p>
<p>In spite of this, the game is relatively short. I only took about ten hours to complete it, and I&#8217;m useless with puzzles. If you&#8217;re a completist, you&#8217;ll be able to complete every puzzle in the game in about the same amount of time. It obviously has next to no replay value as there&#8217;s only a very small number of times you can complete a puzzle without getting bored of it (roughly one, by the way). And, as I said at the beginning, it&#8217;s a marmite game. If you don&#8217;t want to spend far too much time thinking, but would rather kill things, this isn&#8217;t the game for you. Go get <em>Left4Dead</em>, or some other pile of crap.</p>
<p>Just a quick note about the music. It&#8217;s nothing special, but it isn&#8217;t bad, either. It fits in perfectly witht eh mood, and you don&#8217;t find yourself slowly losing what little sanity you have listening to the same tune over and over again as you struggle with yet another bloody slide puzzle. The fact that I&#8217;m recommending it because the music doesn&#8217;t make you want to murder OAPs just reminded me that some of the puzzles are quite difficult. Others make you want to tear out you eyes as you can&#8217;t see what it is you&#8217;re doing wrong, but it&#8217;s all the more rewarding for it.</p>
<p>Basically, this is as niche as a game can get. By not having blood and sex poring out of it, it&#8217;s excluded most of the traditional audience for video games, but it is still brilliant. If you like puzzles, you&#8217;ll love this. If not, you won&#8217;t. The only possible reason to dock points from this game is because it&#8217;s so niche.</p>
<p>Score: <strong><span style="#ff6600;">8 out of 10</span></strong></p>
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		<title>Super Metroid</title>
		<link>http://www.nigaming.co.uk/content/2008/11/super-metroid/</link>
		<comments>http://www.nigaming.co.uk/content/2008/11/super-metroid/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 21:11:41 +0000</pubDate>
		<dc:creator>sparky</dc:creator>
				<category><![CDATA[game reviews]]></category>

		<guid isPermaLink="false">http://www.nigaming.co.uk/content/?p=200</guid>
		<description><![CDATA[If you haven&#8217;t played Super Metroid, you have a problem. Quite a big one, but it&#8217;s pretty easy to deal with. Super Metroid came out in 1994, so this is a little late as well. It was good, even considering the number of brilliant games that came out on the SNES. Of course, due to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://upload.wikimedia.org/wikipedia/en/e/e4/Smetroidbox.jpg" alt="" width="253" height="173" /></p>
<p style="center;">If you haven&#8217;t played Super Metroid, you have a problem. Quite a big one, but it&#8217;s pretty easy to deal with.</p>
<p style="center;">Super Metroid came out in 1994, so this is a little late as well. It was good, even considering the number of brilliant games that came out on the SNES. Of course, due to the way history works, Super Metroid will never be thought of in the same way as Super Mario World, Link to the Past or Donkey Kong Country, because of the simple fact that Nintendo have never bothered <span lang="en-GB">publicising</span> the Metroid series, resulting in less than half a million sales in North America. Which is a shame.</p>
<p style="center;">
<p style="center;"><span id="more-200"></span></p>
<p style="center;"><img class="aligncenter" src="http://www.consoleclassix.com/info_img/Super_Metroid_SNES_ScreenShot1.jpg" alt="" width="258" height="189" /></p>
<p style="center;">That&#8217;s a metroid, just for reference.</p>
<p style="center;">Basically, there is nothing that stands out in this game. The opening scene in an abandoned space station above the planet Zebes (also seen in the first game) creates an atmosphere which never quite reaches scary, but is still always present, as if some thing&#8217;s watching you at all times. The sense of isolation is completed by the complete absence of NPCs or even any <span lang="en-GB">dialogue.</span> Plot is kept to a minimum, told mostly through the opening. In short, you&#8217;re all on your own, and it is amazing.</p>
<p style="center;">The actually gameplay is impressive in a subtly sort of way. It combines exploration with platforming and shooting. It doesn&#8217;t</p>
<p style="center;">sound like anything special now, but the controls are perfectly balanced, with Samus just so heavy and slippy that you feel like you&#8217;re controlling a woman in a huge metal suit, but not so much that you feel like you&#8217;re trying to control a hippopotamus on ice</p>
<p style="center;">The boss battles are intense and each one is different. My personal <span lang="en-GB">favourite</span> would have to be Crocmire, who has to be pushed into lava, but the game doesn&#8217;t bother telling you that. You just need to guess.</p>
<p style="center;">The only flaw in this game, which isn&#8217;t really a flaw for most people, is that it&#8217;s a little obscure at times. If you&#8217;re not careful, you could end up wandering around, shooting walls in the vain hope that they&#8217;ll crumble and let you past, or rolling round the floor dropping bombs just in case it&#8217;ll let you into the room below, but if you&#8217;re observant, you&#8217;ll notice that there&#8217;s some logic behind the hidden rooms and passages, and soon you&#8217;ll be able to make accurate, informed guesses.</p>
<p style="center;">Obviously, if you&#8217;re used to games which hold your hand and tell you exactly where to go all the time (*cough*Corruption*cough*), this&#8217;ll be like a cold shower, but in a good way, if you&#8217;re willing to persevere.</p>
<p style="center;"><img class="alignnone" src="http://images4.wikia.nocookie.net/metroid/images/thumb/4/45/Samus%27s_Gunship_Super_Metroid.png/180px-Samus%27s_Gunship_Super_Metroid.png" alt="" width="180" height="107" /></p>
<p>One final note, the game looks great considering it&#8217;s age, with nice and detailed 2D backgrounds, but obviously not up to this gen&#8217;s HD standards (if you&#8217;d rather have good graphics than good <span lang="en-US">gameplay</span>). The music is brilliant, and a couple of themes will be <span lang="en-GB">recognisable</span> to anyone who&#8217;s heard the remixed versions used in Metroid Prime. I mean, just listen to <a href="http://uk.youtube.com/watch?v=e_aKruOtzI4&amp;feature=related">this</a>.</p>
<p>9.5 out of 10</p>
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		<title>Monster Hunter Portable 2nd G Addendum</title>
		<link>http://www.nigaming.co.uk/content/2008/11/mhp2g-plesioth-remotejoy-test/</link>
		<comments>http://www.nigaming.co.uk/content/2008/11/mhp2g-plesioth-remotejoy-test/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 19:11:03 +0000</pubDate>
		<dc:creator>Paddy</dc:creator>
				<category><![CDATA[game reviews]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.nigaming.co.uk/content/?p=168</guid>
		<description><![CDATA[By Paddy: Since I got my RemoteJoy (A program which lets me record video off of my PSP) working, as a test, and to give you a flavour of the gameplay, I recorded some action from MHP2G:]]></description>
			<content:encoded><![CDATA[<p>By Paddy:</p>
<p>Since I got my RemoteJoy (A program which lets me record video off of my PSP) working, as a test, and to give you a flavour of the gameplay, I recorded some action from MHP2G:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/P9nPEGagNgo&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/P9nPEGagNgo&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Pokemon Red</title>
		<link>http://www.nigaming.co.uk/content/2008/10/pokemon-red/</link>
		<comments>http://www.nigaming.co.uk/content/2008/10/pokemon-red/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 21:11:36 +0000</pubDate>
		<dc:creator>sparky</dc:creator>
				<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Gameboy]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Oak]]></category>
		<category><![CDATA[Pokemon Red]]></category>
		<category><![CDATA[Sparky]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.nigaming.dwwebs.com/content/?p=75</guid>
		<description><![CDATA[By Sparky I&#8217;ll admit this is little (as in, a decade) late, but it&#8217;s still an interesting game. It is a bit difficult to review though, considering almost everyone has heard of it, and the way it has spawned an astoundingly popular series which, in spite of barely changing over the years, is still going [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>By Sparky</strong></em></p>
<p><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image002.jpg"><img class="alignleft size-full wp-image-76" title="clip_image002" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image002.jpg" alt="" width="141" height="124" /></a>I&#8217;ll admit this is little (as in, a decade) late, but it&#8217;s still an interesting game. It is a bit difficult to review though, considering almost everyone has heard of it, and the way it has spawned an astoundingly popular series which, in spite of barely changing over the years, is still going strong and has sold one hundred and seventy five million games. And, its developer, Game Freak, is still going, even though the only other game they&#8217;ve made I can think of is Game Boy Camera (eight out of ten, by the way). The picture on the right&#8217;s a Ford Tempo, just in case you wanted to know.</p>
<p><span id="more-75"></span></p>
<p><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image004.jpg"><img class="aligncenter size-full wp-image-77" title="clip_image004" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image004.jpg" alt="" width="581" height="393" /></a></p>
<p>Remember this? Professor Oak&#8217;s friendly greeting before proceeding to try and steal your whole life. The stern face staring at you out of the gray background gave no indication of the cripplingly addictive game you had just started playing. And that was what made it so successful. It appealed to everyone with an instinctive urge to collect, with its overriding, and grammatically disgusting, message of “gotta catch &#8216;em all”, with about ten exclamation marks. And the ridiculously clever (from a business perspective) catch? There&#8217;s two nearly identical games, but some Pokémon are only in one. Pure commercial genius; pure evil.</p>
<p><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image006.jpg"><img class="alignleft size-full wp-image-78" title="clip_image006" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image006.jpg" alt="" width="222" height="164" /></a></p>
<p>But that&#8217;s what made Pokémon what it is. It wasn&#8217;t made as a game; it was designed solely to make ridiculous amounts of money for Nintendo. Two games wasn&#8217;t enough. They released a third, Yellow, which is only different because Pikachu is your starter Pokémon. But why&#8217;d they do that? Solely to appeal to anyone who&#8217;d seen the TV show based on the game. Sort of a game based on a cartoon based on a game, I guess. The cartoon was extremely successful, and was translated into English for American and British audiences, and is still going on to this day. Just by the by, don&#8217;t you just want to punch him in the face?</p>
<p><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image008.jpg"><img class="alignleft size-full wp-image-79" title="clip_image008" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image008.jpg" alt="" /></a> Then they made a film, then they made another ten, and the twelfth is in production, scheduled for a 2009 release in Japan. In addition to all this, there&#8217;s comic books, stuffed toys, card games, a Pokémon-themed Boeing 747, live action shows, T-shirts, and even epilepsy. Pokémon has left a permanent stamp on pop culture which, at this rate, we&#8217;ll never be free of. Because of this display of sheer marketing brilliance, I am obliged to give this game:</p>
<p><strong>Ten out of ten</strong></p>
<p><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/clip_image008.jpg"><br />
</a></p>
]]></content:encoded>
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		<title>Dead Rising (A short but sweet review)</title>
		<link>http://www.nigaming.co.uk/content/2008/10/dead-rising-a-short-but-sweet-review/</link>
		<comments>http://www.nigaming.co.uk/content/2008/10/dead-rising-a-short-but-sweet-review/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 21:08:16 +0000</pubDate>
		<dc:creator>Tristan</dc:creator>
				<category><![CDATA[game reviews]]></category>

		<guid isPermaLink="false">http://www.nigaming.dwwebs.com/content/?p=73</guid>
		<description><![CDATA[By Ciaran You hear that. That’s the sound of your bones breaking after you have just carelessly jumped from a helicopter which is 50ft in the air. That’s right folks, ‘Dead Rising’ is the Comedy/Slash em’ up/Shoot em’ up kinda free roamer? From the ever popular CAPCOM. The game follows a photojournalist by the name [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><em><strong>By Ciaran</strong></em></p>
<p align="justify">You hear that. That’s the sound of your bones breaking after you have just carelessly jumped from a helicopter which is 50ft in the air. That’s right folks, ‘Dead Rising’ is the Comedy/Slash em’ up/Shoot em’ up kinda free roamer? From the ever popular CAPCOM. The game follows a photojournalist by the name of Frank West who ends up trapped in a shopping mall in the fictional town of Willamette, Colorado, that is infested with zombies.</p>
<p align="justify">
<p align="justify"><span id="more-73"></span></p>
<p align="justify">
<p align="justify">The game starts of with the character taking pictures out of a helicopter, of the masses of zombies that engulfs the small town of Willamette. If you didn’t quite catch the first part of the review, I was referring to the cut-scene where Frank carelessly jumps from a helicopter on to the cold concrete of the mall roof.</p>
<p align="justify">The game itself has many ups and downs; the endless amounts of zombies roaming the mall designed for you to slaughter your little masochistic hearts out! Also the ridiculous amounts of absolutely stupid, hilarious and down right evil weapons for you to butcher the masses, as well as constantly thinking into yourself “WTF? IM KILLING HIM WITH A WATERPISTOL!?!?!?111oneone”</p>
<p align="justify">But for every action there is an opposite and equal reaction. The save points! Oh god the hideous, hideous save points. First of all there are no checkpoints, which is annoying as hell! And the save points in the most awkward of places and are always so very far away. Another thing is replay value. Sure, killings zombies endlessly for a few hours is fun for a while but it gets oh so very boring after the small space of a few days. Yeah, okay there is a storyline but it’s not the most engaging of capcoms entourage.</p>
<p align="justify">Overall  ‘Dead Rising’ is a fun and enjoyable game which lets you truly live out the dream  of a classic zombie flick.</p>
<p align="justify">My  Rating: 7.5 and my personal thumbs up! (lol)</p>
]]></content:encoded>
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		<title>Monster Hunter Portable 2nd G</title>
		<link>http://www.nigaming.co.uk/content/2008/10/monster-hunter-portable/</link>
		<comments>http://www.nigaming.co.uk/content/2008/10/monster-hunter-portable/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 21:08:15 +0000</pubDate>
		<dc:creator>Paddy</dc:creator>
				<category><![CDATA[game reviews]]></category>
		<category><![CDATA[armour]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Paddy]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Remotejoy]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.nigaming.dwwebs.com/content/?p=65</guid>
		<description><![CDATA[By Paddy Right, straight off the bat, let me say that this review will be hard for me to do with a semblance of professionalism. Why? Because the Monster Hunter series is one I keep close to my heart, so there may be a slight amount of bias throughout this review. Right, let me get [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><em><strong>By Paddy</strong></em></p>
<p align="justify">Right, straight off the bat, let me say that this review will be hard for me to do with a semblance of professionalism. Why? Because the Monster Hunter series is one I keep close to my heart, so there may be a slight amount of bias throughout this review.</p>
<p align="justify">
<p align="justify"><span id="more-65"></span></p>
<p align="justify">
<p align="justify">Right, let me get onto pointing out all of the good points of this game  while ignoring any negative qualities it may have.</p>
<p align="justify">Let me start off by saying that you won’t actually get to play this game. I say this because the game was only released in Japan. Well, you could, but it’d require you doing the same amount of work that I did i.e. getting Custom Firmware on your PSP, downloading the ISO of the game, ordering the UMD from the internet so you don’t feel bad for stealing the game, and then getting the English patch off of the internet. (Long sentence no.1)</p>
<p align="justify">Besides, if you do want to play it, you can just wait for the Western version of the game, Monster Hunter Freedom Unite, to arrive over here, due whenever the hell Capcom feel like doing some work.</p>
<p align="justify">So, the basis of the Monster Hunter series is that there is no storyline, per se. What you get is a large number of quests to do, which vary in difficulty depending on where you take them from (Your village’s elder or the hunting guild), and depending on their level, measured in stars. The quests in the guild are harder than those given to you by the village elder e.g. a 4* Guild quest is harder than a 4* elder quest.</p>
<p align="justify">You pick a quest, go complete the objective (Gather x amount of herbs, kill x amount of minion creatures, deliver x amount of some item, kill big boss monster), receive items, and use them to create weapons and armour, which allow you to take higher level quests, kill new monsters, get their armour and weapons, which allows you to take even higher level quests, and so on. (Long sentence no.2)</p>
<p align="justify">And because it’s been over 300 words already, here’s a picture:</p>
<p align="justify"><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_1.jpg"><img class="aligncenter size-full wp-image-66" title="monster_hunter_1" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_1.jpg" alt="" /></a></p>
<p align="justify">(If you think that the Hunter can win  in the above picture, you need your head looking at)</p>
<p align="justify">Right, Monster Hunter Portable 2nd G is an upgraded version of Monster Hunter Portable 2nd, or Monster Hunter Freedom 2 over here. As you’d expect from an upgraded version, the game comes with new weapons, armour, monsters to hunt, and much more minor fixes as well.</p>
<p align="justify">These minor fixes obviously don’t mean much to a first-timer, but to someone who’s played the previous games, they make all the difference. Being able to skip more sequences, for example, and being able to access things directly from your store when you’re at the farm, or being able to combine inside your storage box, all these niggling issues have been fixed. It shows that Capcom have actually listened to their fans, which is a rare occurrence from developers nowadays.</p>
<p align="justify">What hasn’t changed is the number of different weapon types in the game, which amount to 11 different types. In the picture below, in order from left to right, are examples of each weapon. The weapon types are Long Swords, Great Swords, Dual Swords, Heavy Bowguns, Bows, Light Bowguns, Gun Lances, Lances, Hunting Horns, Hammers and Sword and Shield:</p>
<p align="justify"><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_2.jpg"><img class="aligncenter size-full wp-image-67" title="monster_hunter_2" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_2.jpg" alt="" /></a></p>
<p align="justify">So, there’s plenty of choice for you, depending on how you want to play. If you want to have a very powerful weapon that requires excellent timing, go for a Hammer or a Great Sword. If you want a slow weapon that leaves you well protected, choose a Gun Lance or a Lance.  If you want to attack from range, a Bowgun or a Bow is for you. And if you are a Final Fantasy fanboy/girl, and want to be Sephiroth, then use a Long Sword. Conversely, if you want to be Cloud, there’s a great sword called the (God save me), <em>Buster Sword</em>&#8230;</p>
<p align="justify"><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_3.jpg"><img class="aligncenter size-full wp-image-68" title="monster_hunter_3" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_3.jpg" alt="" /></a></p>
<p align="justify">Eugh. Well, as the above picture proves, there is quite a large degree of customization on offer in the game, although both of the above set-ups aren’t what you’d call…useful in a fight. Style over Substance and all that.</p>
<p align="justify">That is also another key part of the Monster Hunter ethos, in the vein of armour skills. There’re stacks of them for you to consider, as each one is useful in the right situation. Of course there are several ‘general’ skills that are effective in every situation (Attack Boost, Defence Up, Earplugs to defend you from a monster’s roar, and so on), so you need to make sure that you have a wide range of gear depending on the situation.</p>
<p align="justify">As far as gameplay goes, this is a game which follows the tactical method of ‘hit it until it dies’ as the main mechanic. How you go about doing that, however, is a much more interesting prospect. Your weapon, the monster you’re hunting, the location, and many other factors depend on how easy or difficult the fight is going to be. To be the best at this game, you need to learn the various attack patterns of the monsters, what element is the best to use against them, when you can safely dodge or use a potion, as well as other things that you need to discover by yourself.</p>
<p align="justify">One of the main criticisms of the gameplay is the lack of a lock-on system, but that would ruin the way the game plays. You control the camera with the d-pad, and the best way of doing that is thumb on the stick, index finger on the buttons, in the so-named ‘crab’ position. It works, trust me.</p>
<p align="justify">Items are also a critical part of the game. These range from traps, to potions, to flash bombs, to drinks that keep you cool in hot areas like the desert. Preparation is the key to success in this game. If you forget some vital item, you are, to put it bluntly, screwed over.</p>
<p align="justify">Not that that’s the only way to get screwed over in this game. I’ll not lie, the difficulty curve is…steep. You are going to get frustrated by this game, because at the beginning of the game, you’re calm, relaxed in the knowledge that you’re fighting small creatures that really aren’t a load of bother to you:</p>
<p align="justify"><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_4.jpg"><img class="aligncenter size-full wp-image-69" title="monster_hunter_4" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_4.jpg" alt="" /></a></p>
<p align="justify">And then BOOM, you’re up to your neck in Ancient Dragon!</p>
<p align="justify"><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_5.jpg"><img class="aligncenter size-full wp-image-70" title="monster_hunter_5" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_5.jpg" alt="" /></a></p>
<p align="justify">Well, okay, it’s not THAT harsh, but there will be times when you won’t be able to help but think “What the hell! The game didn’t prepare me for that! That was SO unfair!”</p>
<p align="justify">Tough luck, this game isn’t fair, and once you get used to that, you’ll be able to advance. I mean, you’re not really supposed to win the hardest fights in the game on your first go. You’re meant to take several fights getting used to the monster’s attack patterns.</p>
<p align="justify">Of course, hardly anyone listens to that advice, they play the game for 5-10 hours, get frustrated, and give up, thus having only really played the game for about…10-15% of its lifespan. Yup, this game is LONG. And I mean that. It will keep you going for hours and hours. Hell, you’re allowed up to 50 minutes for every quest in the game, and there are hundreds of them to complete. Some of the later ones may take longer than that to finish by yourself though, so it’d be best for you to recruit a friend to help you.</p>
<p align="justify">Which brings me onto another one of the great aspects of this game: The multiplayer. You can use Wi-Fi to do quests with up to 3 other people, and it is EASILY the most fun I’ve ever had out of my PSP. Although you’re still not immune to that well known ‘Oh crap I’m actually about to get raped over’ emotion.</p>
<p align="justify">But that’s a good thing, as it sets your heart racing as you know that you could be snuffed out within a few seconds of being in a dominant position, and if you’ve had a down-to-the-wire, died two-out-of-three times confrontation, where you snatch victory from the jaws of defeat, it’s one of those events that just make you want to keep playing, and playing, and playing. (Long sentence no.3)</p>
<p align="justify">So, there you go. Monster Hunter Portable 2nd G is a long, exciting game with deep gameplay, tactics and customization, albeit it has a steep leaning curve and is actually in Japanese unless you illegally download a version of the game and then get the English patch.</p>
<p align="justify">It’s a frustrating, but immensely rewarding experience, and it is very much worth getting it’s English equivalent, Monster Hunter Freedom Unite, when it’s released over here.</p>
<p align="justify"><strong>tl;dr?  Go buy Monster Hunter Freedom Unite when it comes out!</strong></p>
<p align="justify">P.S. As is my way, here’s my random related image for this  review:</p>
<p align="justify"><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_6.jpg"><img class="aligncenter size-full wp-image-71" title="monster_hunter_6" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/monster_hunter_6.jpg" alt="" /></a></p>
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		<title>Trivium vs. Too Human A fitting comparison?</title>
		<link>http://www.nigaming.co.uk/content/2008/10/trivium-vs-too-human-a-fitting-comparison/</link>
		<comments>http://www.nigaming.co.uk/content/2008/10/trivium-vs-too-human-a-fitting-comparison/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 21:01:46 +0000</pubDate>
		<dc:creator>Dermot</dc:creator>
				<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Dermot]]></category>
		<category><![CDATA[Haze]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Too Human]]></category>
		<category><![CDATA[Trivium]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[World Of Warcraft]]></category>
		<category><![CDATA[XBOX]]></category>

		<guid isPermaLink="false">http://www.nigaming.dwwebs.com/content/?p=61</guid>
		<description><![CDATA[By Dermot Ok, so I know what you’re thinking, ‘Why is some raving, idiotic, critic comparing a game and a band?!’ And, well, the answer is; I, am a raving, idiotic, critic and I can do whatever the hell I want. You’ll see how this will all come together in a moment. Alright, so Too [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em><span class="header">By </span><span class="style1">Dermot </span></em></strong></p>
<p align="justify">Ok, so I know what you’re thinking, ‘Why is some raving, idiotic, critic comparing a game and a band?!’ And, well, the answer is; I, am a raving, idiotic, critic and I can do whatever the hell I want. You’ll see how this will all come together in a moment.</p>
<p align="justify">Alright, so Too Human, Xbox exclusive, so far ratings haven’t exactly&#8230;well&#8230;let’s just say they aspires to adequacy&#8230;point made? Excellent.</p>
<p align="justify"><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/too_human_v_trivium_1.jpg"><img class="aligncenter size-full wp-image-62" title="too_human_v_trivium_1" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/too_human_v_trivium_1.jpg" alt="" /></a></p>
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<p align="justify">Fetching isn’t he? Now, a few podcasts ago I made a comment about something&#8230;recognise this, and you are one of the few who seem to be able to. Xbox players, deny this all you want, but it’s just true!</p>
<p align="justify">Trivium logo if you please:</p>
<p align="justify"><a href="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/too_human_v_trivium_2.jpg"><img class="aligncenter size-full wp-image-63" title="too_human_v_trivium_2" src="http://www.nigaming.dwwebs.com/content/wp-content/uploads/2008/11/too_human_v_trivium_2.jpg" alt="" /></a></p>
<p align="justify">Thank you. Now for those of you who see where I’m going with this, excellent. You get a cookie. For those of you who can’t, look closely at the ‘T’ in between the ‘Too’ and the ‘Human’ in the first image. See it? Good, half a cookie. Now look at the ‘T’ in the Trivium logo&#8230;if you STILL can’t see what I’m babbling on about I’ll be taking that cookie&#8230;Aside the fact that they are EXACTLY THE SAME!</p>
<p align="justify">Whether this is accidental, intentional or just plain blindness on Silicon Knight’s part I don’t know. But come on, SURELY it’s not that difficult to see that the same logo exists in both images? Trivium would take a right bender&#8230;</p>
<p align="justify">Alright, enough logo  bitching. On to my insane comparison:</p>
<p align="justify">Trivium, now they’re a good Metalcore band, I like them, hell I’m going to see them in December. But let’s all agree right here, right now that their last album ‘The Crusade’ wasn’t exactly the pinnacle of their career. In fact, it was just bad; aside one or two songs, but overall a very generous 1/10. For those of you who like Metal and know of the band may have heard the new album ‘Shogun’ now to be fair, this album is the pinnacle. They took a roundabout and owned the Metalcore industry in one excellent comeback. So, where they’ve gone from high (Ascendancy etc.) to a low (The Crusade) back to another high (Shogun) shows that something branded blasphemous and crucified can be resurrected, and can be done well. Eh&#8230;no bible reference&#8230;honest.<br />
Too Human, quite the hype, even me as a PS3 owner was looking forward to seeing how it would turn out. Boy&#8230;what a let down. Now not to say the game was downright awful, but it wasn’t exactly meeting its hype boundaries. Look at Haze for PS3, Abysmal. Not necessarily an awful game, just, not meeting the hype it got. Same story.</p>
<p align="justify">Alright, alright, alright. Yes, I’m bitching. Ok, well I’ll give it an overall review then, visuals; I have to say did look quite good. Storyline&#8230;well there poses a problem for me. I just didn’t like it. The little critic in my head was yelling about the gameplay and fun, but I had to say that the storyline was more than crazed in my eyes. Then again, it’s an opinion, play the game and draw your own. Gameplay, admittedly good fun, if not a little too sameish at times, but that’s easy enough to get over I guess. Till something started to seem familiar&#8230;then I realised something. And to quote another critic who came to this realisation too,</p>
<p align="justify">‘If &#8220;World of Warcraft&#8221; had a baby with &#8220;Star Wars&#8221; and the doctor pumped it full of steroids the final result would be Silicon Knight’s Too Human.’</p>
<p align="justify">Not quite the way I’d phrase it but he’s got the idea. This game IS the lovechild of the above! Some of you would say not a bad thing, combat was somewhat thought out. Not perfect but&#8230;alright I guess is the best way of putting it.</p>
<p align="justify">Having said all that, I’d still rather play the other two games at the same time at once, than this game because it all comes down to one thing in the end. The hype. To draw back my comparison of insanity, Too Human had a very large hype, and in my opinion failed to meet the level to which it was designated to hit. Trivium’s album ‘Shogun’ however did meet the hype. So I shall boil this down to a very firm and simple conclusion.</p>
<p align="justify">Hype isn’t made by the companies or owners. It is made by the fans. Anything runs the risk of falling short of it. But Shogun proves that hype can be reached, so it’s not impossible. Too Human just didn’t quite step up to the mark the Xbox fanboys had labelled it with. Therefore, in this critics eye, it just isn’t the game we were expecting and it just didn’t get my little gaming taste buds moist. I’ll be generous and say play the game, draw a conclusion then trade it in for Deadspace in a week.</p>
<p align="justify"><strong>This critics review: 4/10.</strong> Thank you, and goodnight.</p>
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